Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

there's no reason to call your game shitty right from the outset, it was fun. i enjoyed the bleepy scifi sound effects.

framerate really plummets as you get big, and i'm curious why... game crashes if u die or beat the game but i'm sure you're aware of that

(1 edit)

Thank you, I'm glad you enjoyed it :)

The game crashing when you beat the third level is known, since there's no fourth level. The game shouldn't crash when you die though, it should restart the level. Unless I broke something just before submitting.

The framerate plumetting on the third level is due to the collision system and the sheer number of objects. I spent the last couple of hours trying to optimize it, but ultimately gave up and submitted as-is. I'm certain it could be improved. I tried ignoring collisions for objects off-screen (since it wouldn't impact the player experience much), but once you get large enough, all the objects are on-screen anyway. I also disabled collisions between any two non-player objects if one of them is less than 1/100th of the player's size.

The ECS architecture I'm using should make it pretty easy to multi-thread the collision system, but I just didn't get around to it.