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I actually thought to implement right mouse clicking. But I discarded it, thinking it would encourage players to try to play “fast”. So movement is intentionally slow, to makes player think two or three movements ahead. But… that wasn't enough, as a lot of players still try to directly control the ship.^^

Thank you for playing! :)

“Given the opportunity, players will optimize the fun out of a game.”  Soren Johnson

So damn true.

Actually, there's even a winning strategy I couldn't remove from the game. If the ship goes in one single direction, it is almost certain to catch every seeds. But the result is incredibly boring! I crossed fingers hoping players wouldn't find that out. :P