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thanks for all suggeations. I will fix this soon. Now im working at some language trwnsations for character board. And new weapons with animations (included for each armor)

Nice! Feel free to ask if you'll need some advice with Russian translation.
Speaking of the Character screen and the text: I though it would also be good to be able to close the Character screen and Skilldes with Esc too, and I've also noticed that the Sharpened Pole has the description from the Spear.
Also I think quite an important piece of text is the message describing what you have stumbled upon when you are getting deployed to a Random Encounter location without the prompt for if you want to visit it or skip it (at nighttime it's hard to tell which encounter it is, and where is teh enemy (if there are any), and sometimes it's quite important to run to the opposite direction from the enemy as fast as you can (especially if it's a big gang of armed raiders).
And also the text indicating how many HP you have restored with your healing skill or item (and maybe a total numbers of HP regenerated after travelling/sleeping) would be quite nice, I think.
Also this weird yellow glow around teh enemies that haven't hit you yet gave me an idea that it could be an effect of the Nigh Vision or Awarness Perk (if/when you'll add Perks) or high Perception (10 or 8, or it would show up at night, starting from a certain range, depending on how high is your Perception


Also finally tested the Flares. (Not sure where I got it from, though. Does the player get one when the yenter the Cave? If so, I thik I've used to get a bottle of Booze previously, when I've searched the first cabinet in Klamath, in the earlier builds.) Works nice, although right now it only gives light when it is in one of the hand slots (doesn't give light when it is in the Inventory or on the ground, even if it's lit. But I guess you know that - unless it's a bug.)