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The gameplay seems good in a retro 2D 3D corridor/maze game style. The shadowy dark visuals and movement all get across that creepy limiting feel. Only I wasn’t sure what my objective was beyond going to and surviving reaching further areas into the game? Still as a mechanical and visual deal it seems to have a good amount of depth to it.

story didn't make the cut :< i may continue workin on it, at least to fully grasp how massively i overscoped