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(+1)

A. Can you please improve the way the character faces and the camera angle?

2. Can you please add a way to fix the error in deleting troops in OS X?

#C. Could you please give "Player" ranged weapons to go with or without the Melee

- CHARACTER IDEAS

1. machinegunner- half as much damage and accuraccy but 1.25X range as archer

2. Dog/Bear- attacks any and all animals on sight (animals first, people second) [to combat the OP elephants]

3. Seige Tower- 18 allies, 2 floors (1st floor: 9 swordmen with shields, 2nd floor: 9 Bowmen) add more kinds if ya want

4. Castle Gate- we both know that the castle is WAYYYYY to vulnerable, needs more defense

5. Battering ram- to break said gate (gate first, vehicles second, and people last)

6. Village map- grassland with lots of houses (courtesy of my brother)

7. Sniper- 0.2 shooting speed 5X range, 10X damage, -50% health (compared to archers)

8. Assassin- like unarmed unit, but 10X faster in movement speed and equiped with knife (make it one hit kill, and throwable, 10 extras)

9. Cannon- B*TCHES. LOVE. CANNONS.

10. Guy throwing potatoes- 100X damage -50% range 100X shooting speed and 1 health [compared to ballistas] (I REALLY FRIKKIN LOVE 'TATOES, its up to you to add this ridiculous character XD)

(1 edit)

Ok, I think I could make the camera angle adjustable.

Yeah I'm working on the problem. But it's difficult to fix without an output log.

You can pick up ranged weapons and I'm working on a new equipment panel at the moment to start a battle with ranged weapons.But I won't add modern weapons, that would fit to the game.The other ideas are really good and I wrote them on my list to choose which I will implement in the new future.

About the problems with deleting units, please answer these questions to help me fixing the bug:

-> After you wanted to delete a unit, will it appear then you press play?

-> Can you select and destroy a single unit?

-> Will the selected unit stay highlighted?

-> Are you using the right key combination? (command + backspace)

-> Can you select the unit you wanted to delete again?

-> Is there a unit which follows the cursor when you are trying to delete a unit?

Thank you for your time!

I will upload a version later. It would be very nice if you can test it then and report wether the bug is fixed.