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(+2)

Oh, Hi Joyless!

The engine is specialized on 3D open world. These are the features it currently supports:

  • 3D Model import (FBX, OBJ, DAE, GLTF, Blender and more...)
  • Skinning
  • Physically based lighting
  • Global illumination
  • Antialasing
  • HDR rendering
  • Runtime scene management (you can edit your scene graph at runtime)
  • Collision detection and response
  • UI creation
  • Deferred rendering
  • Audio
  • 3D sounds
  • Procedurally generated sky (atmospheric scattering)
  • Procedurally generated terrains
  • Population rendering

No particles yet (weird right?) that's because I'm still studying the best solution to create the particle system in the game. 

So the engine is still very small but it's growing bit by bit. 

Another reason why I chose to make my own engine is because the game may be highly procedurally generated, and being able to to that with in low level will make it easier and very efficient.

Thanks for the post brother, I really appreciate!