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(+1)

I think you've got a great little POC here!

Nit Picks:

  • I wasn't sure what the middle top number meant
  • More juice from hits (both on enemy ships and your own) I think would make things a bit more immersive and clear what's happening
  • The default music volume is much less relative to ths FX volume than I would expect

I think the visuals are gorgeous and really work in a cohesive style. Did you do them yourself?

I think the controls feel very nice and tight. It feels like there takes some skill to both navigate and aim.

I like the little touch of having the ship shoot your selected option from the main menu.

Any plans to expand on this and introduce new enemies/upgrades/gameplay etc?

(+1)

Thanks for playing! I totally agree with all your nitpicks. The middle number is how many enemies are left in the wave, but you're right that it isn't clear nor stated anywhere. 

I did the visuals myself with the exception of the spaceship 3D model; I used Kenney's space asset pack. I gotta go back and add some credits.

With some of these positive comments, it does make me feel like it'd be worth it to come back and add more stuff. Thanks for the kind words and thanks again for playing!