This is a fun concept well executed. Given more time I would have loved to see this concept fleshed out more, with more details for settings and examples of play. I think the rules are laid out concisely and clearly. The bathroom graffiti mechanic seems unique and evocative of the concept.
I feel as though the final resolution of the escape plan is visual heavy and requires a good bit of collaborative interpretation, and might feel a bit slow to thread together the story beats. This is a great game concept that I would love to see iterated on with play testing.
Kudos on the fantastic work!