The project was made competently and all the basic gameplay blocks are there, so good job getting everything functioning alone! I would highly recommend thinking more about the layout and progression of the game. Now it felt really slow and nothing very exciting was happening. I would also recommend removing lives and adding more checkpoints to reduce the needless walking back to more challenging sections.
Viewing post in Screams of Gnosis jam comments
You hit the nail on the head. There were wide chunks of this dungeon that I wanted to go back and address because they were empty/even boring, but I took so much time making the whole thing work that I didn’t get to do that second pass and put interest into every room. On hindsight the lives/continues system was more of a habit than a requirement. I am from the 90’s school of thought that the player has to be hazed and challenged, but making people walk through empty rooms or mindlessly repeat certain tasks is not a good way to achieve that. I should have done some kind of password or save system as well - it would have been easily implemented but wasn’t possible in the “time crunch” I experienced.
Thank you for your feedback. You are very insightful when offering answers.