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(1 edit) (+2)

Yeah, I absolutely gave in to my tendency towards maximalism with this one. Small, dense, and weird were the watchwords. Plus, all neon everything, of course.

The main reason I chose the engine I did (besides the simplicity and ridiculous ease of use) is how smoothly it accommodates non-blocking choices. Even passivity takes the player somewhere. There are a few instances where that isn’t the case, but I’m thinking of going back and changing that, eventually.

Thank you for the kind words, but more importantly, thank you for sharing that fantastic dream seed.