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(1 edit) (+2)

Hello! I am glad you liked our game :)

The background is a regular image that is repeated on the X axis, its offset matches the player's rotation angle. Then, 3D cubes and their bounding boxes are drawn using raylib's 3D mode (which uses OpenGL), the trick here is to use a very small render texture (of the same size that the Nokia screen), because drawing 1-pixel lines always works well; only solid colors, no lighting effects. The 3D is drawn with a 3D camera that's placed exactly behind the player, and looking in the same direction. Afterwards, the player itself is a single sprite on top of the image.

Cool!