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why include a subclass just to fuck over the player by never providing one besides the first creature ? became tedious and annoying, just dying over and over again for no reason besides not being given the data needed to succeed. other than that great mechanics and concept i liked

Thanks for the feedback! The player is given enough data needed to succeed. Or did you find using the subclass pin-pointing machine tedious?

just finished this game, I thought, yes while tedious it made the last monster way more intense by adding yet another thing you have to rush to do so I think it was perfect, plus then you also have to try and not forget about the note left for you ;)