The emergency GM tables are going to be great at any session, and the three adventures are all very fun and punchy. Abandon, in particular, would make for a great first game/funnel. The win3.1 aesthetic is a big winner, would love to see a version 2 that carries that motif all the way through the end.
That this is a living document means that it's only going to get more packed with ideas, but even as-is, any FIST GM will get great use out of this.
I will die for Fisty.