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Admirable to see a game made with an original engine! It functions and controls quite well, but should show the buttons that do things somewhere in the main game. The physics feel good, though maybe a tiny bit slippery.

The pixel art aesthetic is adorably charming. I really like the use of particles, they give all of your actions a real sense of impact. I don't know if the bloody spikes and blood effects from hitting them really fit the theme, but it depends on the direction you're planning to take this project. I like the big variety of tiles to place, they'll let users make some fun levels, perhaps the multi-tile items should all appear as one object? I never did find the dinos (in the game, I found them in the files).

The potential for horny interactions in a Mario-Maker type of game is absolutely thrilling! I hope you get some fun user-made levels for it further down the road!

(+1)

Thanks for the review!

The dinos are kinda hidden right now - there’s no way to remove them, and they’re not saved with the world yet. Also, they don’t render properly :^)

But, if you still want to see a dino wandering around (they don’t do anything, or even show a walk animation yet) if you hold [G] and left click it’ll spawn one.

The blood was meant as a placeholder until I got an animation put in for taking damage, but didn’t get around to it before submission! Turns out game dev is more work than I had anticipated! The bloody spikes are remnants of a much older tile set used when initially testing with rendering in 2D, and they kinda just stuck as a simple ‘obvious’ obstacle.

I agree that things feel slippery, especially when running. I’ll be cranking that waaayyy down in the post-mortem builds.

The main menu has an input submenu with all of the key bindings (except for how to spawn dinos) in it.

I’m tossing around the idea of a LBP “popit” like inventory, but I’m not sure how well it’d work in low resolution, especially with larger objects - maybe it’ll dynamically resize. The render resolution is currently 260x160, but that’s easily changed if need be in the future.

Again, thanks for the review, all feedback is greatly appreciated :)