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Operation Ghost Moon is a crazy ass (in a good way) mission. It immediately hooks you in with it's evocative imagery and the way its bizarre premise is presented completely unapologetically. It feels like a conspiracy theorist fever dream, which is on-brand for FIST and a lot of fun. The "space shuttle is flying past, go catch it!" mission format is excellent. I love missions where the players have a goal and have to trek their way through a map to get to it, and the time limit means players will have to take risks and move quick. The usage of art in the "cobbled-together info" style adds to the great vibes Ghost moon has going on.

However, it does have a big issue, and it's a little unavoidable: The formatting is garbage. The text is almost entirely unreadable digitally, is very low res, has compression artifacts, and is extremely small when printed. I like the "cobbled-together info" style of the document, but the map is taking up way too much space, especially considering how half of it isn't even used.

The other critique I have is that it's very light on actual content. This isn't necessarily a bad thing, but with a straightforward mission like this it might be over quite quickly if you have trouble improvising. Throwing some more factions (the Soviets, the US, aliens maybe) into the mix and scattering around the map might spice up the scenario and make the players think on their feet. 

Ghost Moon is fine little mission, and evocative. I'd recommend, though it will take some improv to make it flow well.