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(+1)

obviously its just a tutorial but i found it too easy and uncompelling. i have to wonder what the main game would be like since i feel the mechanics are too shmup-like for a shooting action game but too slow and simple for a shmup

i didnt like the slowdown on hit and felt like it made me take more damage. i also think the shield was overhealing me no matter if i had full health or not

(+1)

Thanks for playing and nice avatar.

obviously its just a tutorial but i found it too easy and uncompelling. i have to wonder what the main game would be like since i feel the mechanics are too shmup-like for a shooting action game but too slow and simple for a shmup

Dunno if you ever played my game before but it was way harder and unforgiving, so my objective in this demo was to make it playable for the common player. 

You are right on point about my game not being neither fish or meat. I am tuning to make it as enjoyable and fun as possible without going too deep into stg.

i didnt like the slowdown on hit and felt like it made me take more damage.

there are multiple slowdowns: 

When you get hit the game slows for 0.5s, but you are invincible for 2(real) seconds. 

when slimes die their explosion slows you down on hit one second. I didn't added a graphic to that debuff so maybe it was too hard to notice, and maybe this was the slow you didn't like. 

i also think the shield was overhealing me no matter if i had full health or not

It's intended that way, I didn't want to write too much in the tutorial. Medkit heals 3, so you can get in overHeal from 3hp onward. But thanks anyways for the headsup.