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i really like it, timer thing is a bit though but i guess that's the main part that makes it fun. have you ever thought of combining the multi jump, power jump & hover thing? so instead of having to select it manually, you can activate it by doing things on a certain context. for example, multi jump is obviously activated by just pressing & immediately releasing space in air, power jump is activated automatically if you hold the space on the ground & hover is activated when you hold the space button in air. cause i feel it's a bit clunky to switch between those skills. or maybe there's a gameplay reason for the switch skill thing that i didn't know of?

Thanks for playing.

Jumps are separated abilities, and there are different seals that modify them. There are also modifiers for Dash, and other abilities.

You can think of jump abilities as weapons in fps with mana being their ammo. Another reason is I want players to plan ahead if they need to switch to a different ability as they are running. It's another thing to keep in mind, just like dungeon layout, room order, door placement, coins and crates, and of course objectives. One might say that's a lot of things to keep in mind, but that's exactly what I am going for.

oh yea, i mean, technically even if you combine it like i said, you should still be able to have seals modify each of those since it's activated at different times no? 

>Another reason is I want players to plan ahead if they need to switch to a different ability as they are running

i see, well, as long as it's still fun i guess