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Yeah I'm trying to modify the files the way you described but in both instances they create errors, i can see why you're having difficulty with this. If you could I'd love to see if my method works but until I can debug what's wrong with the code I have I can't fully test it (something in StoryInit is very unhappy, and the IPS patch introduces a lot of typos and swaps <<>> for various texts)

My mod should work fine, as it has before. I feel like there's been a bit of a misunderstanding here: I already know how to make and distribute mods and aren't having problems with that. My point is that not being able to distribute the modded files as-is is a pain.
I'd wager you're likely trying to install my mod on a non-vanilla setup, which as noted shouldn't work. If you are following the install instructions, you shouldn't run in to any problems. If both install methods have failed though, that's concerning (especially as it works for me :S).

So the long install works (copy pasting in code by hand) but the patch install using the ROM site introduces typos and bugs that destroy certain syntax markers.  I don't have much else to suggest because I'm not too familiar with twine tools myself but I'll be on the lookout for patching methods that'll make things easier

That's odd, because the patcher definitely works for me (just tried it again in case I was going crazy). Just to make sure, you're definitely using the patcher on an unmodified version of the index file you get from the game's official download - FTAG 064a.zip from the Downloads section of the page?

Though yeah, if you find a better way - ideally something that can handle multiple mod installs while not requiring the user to download any programs - do let me know :3