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(+1)

Thanks for the feedback, its been helpful and I've been assembling to-do lists based on everything folks have said. Yeah I was at the last minute putting resources internal to the .exe and didn't sort out music/sfx in time for the demo, so they're left dangling. The windows sound API and runtime independent playback means just having two copies of each sound is the easiest way to play in reverse, just swapping them and their positions. No reason I had to keep that save tile template in there though, that's just an oversight

I see everyone agrees that yeah I need to tune up that temporary menu and more importantly the player movement parameters, I'll add some more decel-when-not-held and terminate crouch slides if not held, should allow for finer movement.  Tuning up the movement is my priority now, that's definitely a sticking point. Thanks!