Thanks for trying!
It's really a quickfire horror game with an attempt at some immersion aspects, I'm hesitant to add much UI nods for what the player should do honestly; the most indication you get right now is the player character's head will turn to face something interactable
You have to look and feel around, take stock of (currently rather sparse) surroundings, such as the glasses on the shelf in the kitchen
As for the camera controls and such, I'm just messing about with a few concepts
It's all a bit experimental honestly, there isn't a big goal to achieve currently; but there is one "goal" that is hinted at in the game!