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(+1)

To be honest, I still have a lot to learn and try. I think that if I increase the context of the conversation it will be less likely to get repetitive conversations like the ones you mention, but I have to test the performance effect (another of my concerns). I certainly take into account what you say, I like Marian too ;), however, I get frustrated myself when she does that, I will do all in my hands! 

Thanks for your comment!

The simplest way to resolve that is to have a local log of past conversations OLlama 3 with OpenUI already have that option. Unless someone actually hack your PC, the conversation still private because no one copy the log online

Yes, internally the game already has the option because llama.cpp (the library I use currently) already supports it, however, I still want to experiment with its implications before enabling it.