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(1 edit) (+1)

Great stuff with a lot of existing polish :)

here are some points

  • Nice feet
  • I would like some indicator when im picking up something that requires two hands and will make me drop everything else
  • I also wish i had a separate button for each hand, i ended up juggling weapons and shields a couple of times because i tried to pick up something new when a weapon broke
  • I really think you should be able to stash 1 set of weapons on your back, its a bit awkward dropping everything when im e.g. on a ladder  or want to bring out my bubble gun. Im assuming you're doing this so you can have some control over the arena? But at the same time i dont think it will break anything since it's not (currently) that room based.
  • I got a bit lost in the castle not knowing what to do but understandably it's wip.
  • Nice immersiveness, it was great burning the door and i accidentally burned the starting table. But then i kind of forgot about it. More of this.
  • Now here's the big one, I LOVE the bubble gun. I think that's your USP in this game and I would tbh go all in on it. It's cool that you can pick up weapons and brooms but all i wanted to do was to bubble people and kick them around, it was super fun. I would love to see this expanded with tools that lets you combine actions. 
    • Maybe i can also spawn traps, e.g. a fire pit or a small spike. Bubble enemy and kick them into it.
    • More bubble puzzles, the one you had with the barrel flipping the switch is such a cool "ahaaa" moment
    • More ways to interact with: jump on the bubble, stack them, be able to fly around in it, shoot at speed knocking stuff over etc

tl;dr i loved the bubble gun, would love to see it mixed together with the physics.

(+1)

Great round of feedback, thanks for taking the time! Few things I'd like to respond to:

The whole "picking up" weapons thing is going to get an overhaul at some point, with things like

  • Loadout slots to store 2 (one for each hand) or 1 that goes on both hands
  • UI or some sort of indication of durability
  • Every weapon will have charging attacks but will still be throwable
  • A button to swap which hand it's using or a way to equip it in the opposite hand by holding the interact button or something

The design of the castle is indeed pretty whack, I rushed it, I've just uploaded a revision that at least makes one room make more sense but it doesn't quite fix it.


Now as for the Bubble Gun while I think it's a good starting point and something that will be relevant through the whole game I do have plans to make a few magic weapons that might not be as memorable but will be decent counterparts and complements to it.

(+1)

sounds all good, i assumed most of it was WIP. Looking forward to seeing future iteration!