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I like it, time mechanic is always cool, movement feels solid and i like that the world twists and turns.

but my biggest complaint is that your tilesets and objects all blend together. It's next to impossible to see enemies and traps unless you move super slowly and watch intensely. It's cool punishing the player sometimes but it happens way too often and combined with the player only have 1 hp makes it more frustrating than fun for me. 

Thanks, I may test out the 'add red outline to enemies/traps while they're a collision danger' kind of system that a lot of modern games have, I kind of avoided it to keep the art more organic but it might be worth a try