Thank you for playing!
A lot easier to digest this time around.
I'm glad to ear it, that was the scope of this demo.
Bombs seem a bit OP, given how often HP drops. The slow down on hit may also be a bit too forgiving, but I imagine it's more applicable with a lot more threats later on.
I stuffed the slime area with medkit because all the enemies are new and I didn't know how hard/easy they are to deal with
I do wish I could see the Templar's hitbox, because right now getting hit by projectiles feels really vague, and it took me a minute to realize just how small the hitbox is.
It's on the list for the next demo, it's indeed a staple of stg in general so ofc needs to be there.