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(+1)

fun short demo, sounds good but gfx needs a bit of work. I also wish the character would look at the mouse, i dont really see the benefit of it not doing it. I think you need to select if it's a twin stick controls or keyboard/buttons only.

Thank you for playing.

 I also wish the character would look at the mouse, i dont really see the benefit of it not doing it

Your suggestion is valid, but the problem is the following: if robo looks where your mouse is, there is no need for strafe. And no, this is not designed to be a twinstick game like gungeon, nuclear throne etc. it's a classic mega man/castlevania, so the pad I have in mind is a snes one.

The problem comes up only for wasd players, and to remove confusion I might need to kill kb+m input for the control scheme and add a rebinding.

(+1)

Yeah if thats the design you want to go with i would kill the mouse, it doesnt mesh right now. Looking forward to future iterations!