It was a deckbuilder with mechanics inpired by Space invaders and PvZ that was called Cards invaders. Seeing yours with such similarities and a so advanced stage of development and polish it seems like muddy waters to make this as my first commercial game ^^” The main differenciating point would have been that my game would be centered around hacking instead of destroying the invaders and more story driven. But anyway I had an other idea I’m prototyping rn, and I’m pretty exited about it so no worries ^^