When an enemy is not at the enemy ship's helm, the enemy ship's jump engine still charges. In FTL, the jump meter does not charge unless the enemy is an in-game-AI ship, or has the pilot system upgrade. Would the same make sense for Wodopom?
Nitpick: Inventory: I can apparently put any item in any character equipment slot, as long as I first unequip it. I assume this has not been implemented yet.
I imagine the inventory is still under heavy development, but it looks nice so far.
Crew fights tend to happen very quickly. I think they are usually slower in FTL, and there is pausing.
The pirate hats are amazing :) .
Nitpick: When teleporting back, could it be useful to have returning crew land somewhere near the teleporter?
Nitpick: After visiting a shop, I think my current "trace" on the starmap disappeared.
Nitpick: The transition between tracks on the radio is somewhat abrupt.
Whoops, I lost one of my veteran attack crew after combat went very fast, I did not get to click "Teleport back" before he was dead. And his items are lost as well, it seems. Boarding is dangerous.
Does my own crew get healed by the enemy's healing room? It appears so.
I bought and equipped a blaster to my only remaining boarding crew member, and his attack almost doubled. I tried equipping a second body armor on him, and now his attack is even higher. He is a shield guy that I hired at a shop, and after I lost one of the starting 3 crew members, I have 3 crew members now, one pilot at the helm, one shield guy, and that boarder.
Oh god, some lightning-quick enemies boarded my ship and murdered my shield crew, even after I tried to run him around. The bunny with a knife murdered him. I guess I pay for being greedy and moving equipment away from my other crew members onto my main border, and I think paying for greed is good. At least my boarder and my pilot is still alive, but I have no shield charge guy now. The med-bay did not heal my crew nearly quickly enough - I should have upgraded it more than level 2, I think.
Nitpick: After I defeated an enemy ship, the boomerang projectiles from the enemy weapons are still circling around their ship.
Oh wait, I think my trace on the starmap returned after I "zoomed out".
My O2 system is blinking red, which is a nice feature. Though, the O2 is at 100%, and I do not understand why it is blinking red.
I got a crew as a reward! Up to 4 crew members.
Listening to the radio is nice.
Enemies are becoming stronger, my sole boarder with 98 kills by now got to less than a third health after killing the 4 or so enemy crew members.
My weapons systems and weapons are the same as in the start. I have upgraded shields, healing, and energy.