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Thanks for the checklist. Yeah this is just a demo sampling of a larger game, not even a fraction of the content I've already created, I didn't want to throw in the most complicated stuff. Coyote time in particular is something I think I'll have to try out, should help the slipping-off-ledges. And killing rewindable enemies with normal attacks is my next task, using a 'need to deal X damage before they finish rewinding' system.