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(1 edit) (+4)

I have been sort of grappling with this feeling myself. On one hand, it's presumably one person developing, and I really don't want to dump too hard on somebody creating anything; good on them for even trying, much less following through. On the other hand, I don't think I've ever played something where I got the distinct impression the creator got bored of it half-way through like this, and I was so looking forward to this release that it releasing the way it did was a huge bummer and I've still got feelings about it lol.

My guess is that the beta got a ton of unexpected positive reception (especially on youtube), and it created a situation where the dev probably felt like they were leaving money on the table by not developing further, even if they lost interest. Also, honestly, I think the "wander around liminal spaces" as a main concept to develop around makes a much better brief demo/vertical slice than a whole game. Most crucially though, it's my fault for hyping myself up into thinking an indie Unity project was going to approach double-A levels of polish. An idea the v2 beta did put in my head in all fairness - I really thought it was that well made.

Whatever actually happened, I also don't expect to see much more activity on this project, even if I'd like to be wrong and see it make a huge turn around.

(+3)

I don't think anybody "gave up" as such, but I feel like some content exists to make a short game long enough for Steam. Their refund policy ruins short games. Since the beta said it was "50%" of the game, something about double it's length would make sense - The pool & spa followed by the theatre and then the office hell (probably originally with another shadow guy chase in there?) would have made a great full game, I expect, as happens with many games, some of the other stuff was to get it to fit around that, and it's a shame.

(1 edit) (+1)

Oh yeah, what's up with the shadow guy anyway? In the beta, it was shaping up to be a constant threat that would hunt you throughout the game. But in the final build, it just appeared in the shower room, and made a brief appearance in the mall only to disappear from the game entirely. Such wasted potential.

(+3)

Yeah. I suspect that was originally the plan, but then it was dialled way back after this Gamespot comment (Timestamped): 

(For what it's worth, I don't agree with this guy at all, the shadow being was amazing)