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I played and got around halfway in the second area before I died. I had a good time! I like the game :)

I was playing on K&M (despite the main menu warning) and noticed that the dodges are tied to the direction the player is facing at that time instead of the keys I'm pressing, so for instance if I hold W and attack, then quickly hold S and then dodge, the model hasn't had enough time to turn around yet, so it dodges in a direction halfway in between. I'm biased considering I'm so used to the feature of the dodges being based on movement keys instead of the player model in Souls games, but I'd just like to share my thoughts on it.

Another thing is moving forward slightly when attacking with the starting weapon. It's not noticeable at first, but I dislike when you're wailing on the boss or enemy and keep going out of the attack range with the weapon from being pushed slightly forward every time you attack. 

I do like how you can stun enemies for a short time by hitting them, it gives some breathing room and lets you focus on other enemies in the room and not be as overwhelmed. I'm not sure whether it's intentional or not, but I enjoy it :p

I would also recommend putting a "Quit to main menu" button on the pause screen. Although I'm not sure if I missed it since I wasn't too observant.

I'm not SUPER into roguelikes usually, but I thoroughly enjoyed this one, and I look forward to hearing more about this game in the future :)

i fixed the dodge issue yesterday so thanks for sharing!and thanks for playing my game!