I never thought of Anemoiapolis being "scary". In fact, the thing I disliked less from beta 2 was precisely the "shadow man", because I wanted to experience the loneliness of liminal spaces, not escaping from creatures. I didn't play the final game yet (didn't have time yet), but saw some youtube videos and I believe I'm going to love it, because I saw spaces that get me the megalophobia vibe I enjoy.
Thanks a lot to the developer!
BTW, I love procedural levels!!! In procedural games, every time you start, you have a new game. In hand-crafted ones, when you visit all the levels, you get bored of it. Anemoiapolis is only partially procedural... I'd actually love it to be more procedural than it is.