Thanks! The game was kind of a mess when I submitted it for Ludum Dare but I've been incorporated feedback ever since and it's slowly taking shape.
By odd resolution, do you mean how blurry the sprites are in fullscreen? If you have advice on that, I'll gladly take it :)
And by slow, do you mean slow to start? Since you played, I shortened the "Apples phase" by reducing their grow time from 5 to 3 seconds, I think it'll help jumpstarting the game without ruining the balance too much.