This zine rules! A fantastic story full of different prompts and circumstances, detailed but malleable scenarios, tons of NPC stats and resources, as well as interesting player mechanics to keep them engaged in a pretty wild setting.
A Washington quite literally out of time, shattered across multiple timelines and scenarios in a shrouded hex-grid. Players search for stability with a Stability Detector, a really useful way to keep them pushing the narrative without feeling like aimless. Upon death, dead players can return as an alternate version of themselves, swapping out traits and bringing possible danger with them. I'm a big fan of mechanics that allow players to stay in play and offer risk to their resurrection, it's a really solid way to let players explore more of the game and their character concepts.
The game and it's timeline a lot of interesting conflicts and scenarios for the players to navigate, ranging from a thrill-seeking time-travelers, roaming dinosaurs, godlike-entities, apocalyptic futures, endless bloodbath, all-out nuclear war, and the literal night of The Watergate Scandal. Concepts that dance between capital-W Weird Fiction, pulp classic concepts, and actual political conflict rolled into one!
The design of this book is very classic FIST, mechanical diagrams and narrative excerpts alongside some some handmade art for the cover page. It's formatted well while still being relatively convenient for black&white printing. I think some of the formatting on certain paragraphs can get a bit crowded and bunch up in a way that was a bit hard to parse at first glance.
Overall it's a fantastic zine and mission module for FIST, really highlighting its versatility as a game and as a setting.