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speaking as someone who has written multiple physics engines, i can't believe you wrote a physics engine.  fucking bravo.  it does function as a tiny little game too and i greatly enjoy that there are multiple buttons that do a little whizbang thing with no gameplay purpose

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Thankyou! It’s been a long time coming and I’m really happy to be piecing everything together into a single project.

I hope the key bindings weren’t too crazy, I was kinda’ just mapping things all over the place during testing and it stuck..

P.s.: thanks for making me look up the definition of whizbang.