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(2 edits) (+2)

just a small update

big news is that now I got some help - FreeHawk has agreed to beta test the game
I kind of pride myself on someone who is good at finding bugs - but this project
turned out to be simply too big

anyway we already found bugs I overlooked (e.g. shotgun sometimes doesn't reload when you run out)
and I'm already thinking about refinements for some levels

there was also one big bug that happened when testing the beta
I fixed the bug that could cause the player to get stuck in the hamburger
and random small holes in general
(it was related to clamping to the terrain)
and I feel more confident now about making levels and adding areas

but in turn this fix caused the second boss to simply disappear midfight
I drew a handy chart about what happened:


the cause was that with the new fix the boss was able to fit into smaller holes
there are special cases with geometry  e.g. when there is a slope on the ceiling
which are difficult to handle - so in this case the actors do multiple checks
to see if they were pushed into the wall
now this is a costly calculation so there is only a limited number of checks:
the player checks max  64 times - but enemies only 8 times
so the fix was simple: for all bosses the max check was increased to 64
also in case they fall off the map they count now as defeated so you don't get stuck on the level

another thing I'm working on is the ability to add custom levels
the editor is hard to use so I doubt there will be many made
but I thought I could include some of  the cut or unfinished areas this way
there is not much to mod  unfortunately - most of the game logic  is hard coded
but I figured some might want to add extra textures
so I added support to resize non power of 2 ones - just in case

this didn't went smoothly at first 

there is one big problem I'm not sure how to fix:
there is a potential crash with alt-tab -ing
but according to my research it's just something
win10 and win11 sometimes does
and it affects all games (wtf)

one solution is to use borderless window for fullscreen
but the game is already using that
so I'm not sure what to do about this

anyway despite all the problems release is getting very close
the last episode still needs some tweaking
and I want  to at least enhance the final boss a bit
not sure how to explain it without spoiling it though

until next time!