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Context: I am running the game on Linux, using Wine, on a low-spec system.


Nitpick: I clicked on the background in the main menu, and I think it interprets that click as clicking on the currently selected menu item. Switching between save slots seems to ignore some clicks, at least if you click quickly.

Nitpick: I am trying to exit the game or return to the main menu, but pressing 'Esc' brings up a configuration menu instead. Might just be the demo.

The game is really pretty and the environment background is full of life.

The game is great so far. I have gotten to a lift. I went up the lift, smashed some weapons (since I distrust everything now), went down the lift, went to the save spot, went up the lift again, and now a mimic chest has revealed itself.

I do not remember if the 'e' control was explained, to show the map.

The gravity and orientation changing is nice.

The game is honestly beautiful.

I sometimes am confused whether an enemy is dead or merely damaged.

Am I hitting enemies back in time?? That is really nice. I do not know how much damage I am dealing to them. I feel like I have been in a stalemate with a giant, jumping eyeball for some time now. I ended up going past it. Wait, after lots and lots of hits, did I finally kill it? Oh, wait, can these monsters also go back in time, and I have to get to the "original position" of them? Or something?

In the key level, I got a bit confused about which way to go and why. It seems there are short-cuts, but I think I ended up back-tracking and taking a short-cut to the key after collecting the key. But that may just be my own poor navigation skills.

There was a pressure plate right before using the key, but I do not know if it did anything.

The boss battle against the robot boss with legs (the third boss battle?) felt underwhelming. I hit him a couple of times, he jumped down, stunned me, I rewound time, avoided being stunned, and then hit him a couple of times, and then he was destroyed.

Is there any reason to go back to a previous level using the gates? Looking for secrets?

Is this a bug?



For destroying certain enemies, is the trick that you have to force them into rewinding time, and just before they arrive at the start of their time, you should hit them with a charged shot?

I completed the demo, though when I press any kind of key, nothing happens.


This feels much more like a good game than a demo. Apart from that possible angle bug, and a small amount of confusion in the robot level, this felt nice. I wonder if there is any kind of interesting manipulation with enemies and time you can do, or puzzles and time. Like, where you must rewind time to solve it or kill the enemy, not only as a way to "undo" a mistake. On the other hand, the game has been designed with you using time rewinding to explore, investigate and learn, and figuring out how to solve the puzzle or kill an enemy is still interesting despite having access to rewind, at least for how long I played.

I think I played for much more than one hour.
I did not really use the map. I also never back-tracked, apart from when I got confused. I did find and get some of the map "shrines".
How long does it take you to design and implement the levels? They feel full of life and details. I did not keep track of how many new mechanics were introduced, I did experience some new mechanics, and lots and lots of new enemies, with different attributes, attacks, behaviors, and such.
There were physics here and there, such as with platforming.
It feels like a very nice game. Will you release on Steam? Other platforms?