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(+2)

actually just got to watch the Video earlier.

First of all tank you so much for playing! Loved every second of that playthrough. Sadly you stumbled upon quite a few bugs and had some open questions. So let me explain:

That you sometimes can't interact with npc's and campfires is a bug.

1. Progression

Some NPCs are supposed to drop a line to explain what you need to do. This was bugged as well. They will give you recommendations where to walk.

There are 4 key locations;

- opposum boss 

- ratking boss

- opposum village

- alpha boss

This was the recommended route we had in mind.

The alpha being the wolf boss in the center and also being the winning condition/end boss.

Ranking and opposum boss are quite clear.

The village at the top was meant to be hard to enter but have some cool items like the "more projectiles" item.

The bosses also had some unique items they would drop. Though we added the items we didn't get to add the loot mechanic. Adding more directional bullets etc.

2. Combat

We did plan the combat to have another mechanic I didn't get done in time. Projectile sizes. Instead of 2 bullets destroying one another enemy bullets need two player bullets to break if equal size. Double if larger size, half if lower. 3 sizes: tiny normal and large. That would have laid more focus on dodging.

Enemies where meant to have more moves. But we had to completely overhaul enemy AI including bosses at 3 am (world saving/respawning broke at 4 am so 1 hour before jam end) . So we didn't get to add more patterns which would have forced the player into a more skilled combat.


Glad you liked it though!