Hey osur, thanks for playing as always.
I am glad the UI is getting better, and yes, I got more visuals and placeholders for cutscenes planned. There is just a lot of things I always want to do before DDs, and I always run out of time.
Good to hear the difficulty curve is less steep now. I removed most rooms with tricky slime pools from Baby Steps template based on previous feedback. The more rooms I make, the more I am going to be able to choose which ones are easy enough for new players.
About the difficulty and no time limit: I understand people would like to have difficulty settings, and most people would probably prefer to play slowly, but that really goes against what I am trying to make. Right now the only real punishment for playing poorly is just slowing down the progression, kinda like in e.g. lego star wars games.
I was thinking a lot about how I can change the game for the better, and I think I got a good idea what to work on for next DD.
Thanks a lot for all the feedback.