Day 4 Update: We have gameplay!
Life got in the way on Day 3, so I didn't post a devlog, but I made some good progress. I now have a working game end-to-end.
Armed with my trusty freeze ray, ready to take on the swarm of enemies surrounding me:
It did not end well:
Undeterred, I try again and make it to the buttons I need to press to win the game show:
After three grueling floors, victory is mine!
It feels good to have somethine working start to finish.
However, it still isn't really that fun. And I don't love my art. So the next three days are going to be alla bout adding more weapons, and maybe more enemies, to add a bit of depth.
I think I'm solidly on track to complete at this point.
I'll post some videos tomorrow that show how the not-quite-turn-based system looks. While this particular game may not end up being amazing, I think that mechanic has potential.