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(1 edit)
  •  A very nice retro RPG! Haven't played much, only got to the boat part, but it looks quite interesting so far, and everything seems to be in place - except for the proper intro, that is. I was honestly not expecting that much content to be there with such a placeholder for the intro :) A pleasant surprise for sure
  • When you select an action, sometimes enemy gets to act before you. It means, sometimes when you are low on HP what you select is actually meaningless - you can't do a "last shot" or heal, you just die whatever you choose. EDIT: figured it out, it depends on the Speed parameter. Still, feels a bit weird at times when you select an action and don't get to perform it.
  • Skeleton enemy is a big power spike compared to others in the very beginning - it stops to matter pretty fast, though, so no big deal. You might say their purpose is to show you what happens when you fall in battle, and that it is actually not that scary.
  • First boss (Lucky Devil) - he keeps dropping your attack, and after a couple turns you can only damage him with Fireball effectively. It takes MP, though, and there are no MP restoration items available at that moment. Being dropped to 1 damage per attack is not fun, but I like how this boss requires you to use different tactics - although, it feels like there's not enough tools to actually employ those tactics and counter his behavior (by restoring attack back or hitting with spells), since those things rely on MP that can't be restored. Also, I didn't use "Trikill" against him because I had no way to know much ATK I'll get from it after being debuffed.
  • Buff and debuff spells/items mention percentage, but it's not very obvious how useful the result will be. We don't see our stats or stats of our enemy in combat - only "status". I would say showing actual stats as they are at the moment would be more useful, at least for the player

Good job, and good luck expanding on it!

Thanks a lot for the comments! I'm glad you liked it. I'm thinking about adding a spell that can only be used in battle and doesn't cost anything but you gain 2-3 MP or possibly just a small percentage of your max mp. The buff moves are calculated from your base stats without any modifiers in battle or equipment upgrades. If your at-5 attack from an enemy and you use trikill with 10 base attack you'd gain 3 so you'd be at -2.