I was finally able to play your game. I like it a lot and think there is tons and tons of potential here!
About the UI (raid preparation) :
- I feel like being able to select crabs for a raid by clicking or double clicking them, and remove them also by clicking would be faster and more intuitive.
- The remove button is a bit clunky, you can select a crab that's not in your team, and click Remove but it doesn't do anything
About the UI (gameplay phases) :
- A Menu button that pause the game would be nice, I discovered I could technically pause the game by right clicking on a crab but a more obvious option would be nice
- The menu could also allow the player to quit the game other than by pressing Alt+F4
- The menu could also allow you to create a quick save and return to the menu. Raids can be long, it would be a nice feature.
Moving your units :
- Movement (clicking on the crab info at the bottom then on the crab's destination) doesn't feel very intuitive, clicking on the crab then the destination would save a lot of mouse back and forth,
- Enemies that move too much are a pain to chase due to the way moving works, being able to lock on them and chase them automatically would be trully awesome
- Selecting and moving several crabs at once would be nice
What I really like
- I love the diversity of playable crabs, diversity of skills, upgradability of skills
- It plays easier than it looks, there doesn't seem to be any skill micromanagement during battle, which I love
It may be a bit on the easy side, I never felt like I was in any danger (I did 6 battles before having to go and quit the game).
I don't play multiplayer games much but I feel like it would play really well as a multiplayer game. Maybe some versus arena mode, or a ranked mode that allows you to craft a team and send it in passive battles versus other players, with persistent progression 🤔
I tried to give as constructive feedback as I could, but to sum it up, I like your game a lot! This is awesome work 😁