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Gamemaker's scripting language: GML. It was created with GMS1 (I forget the exact version)

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omg thanks so much, We have a discord server for speedrunning this game and I am trying to make a savestate/Coordinate Mod for it, there is a strat where u can go invisible and skip an entire cutscene, saving 5+ seconds, if you want, here is the discord for it! https://discord.gg/MkkkhvyBrx

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lso, if you wanna have the speedrun.com page of it: https://www.speedrun.com/the_red_mummy?h=Any&x=wdmo09xk

haha I checked your WR speedrun video. That's very cool! I'm glad to know this exists. And happy you were able to find an exploit that didn't make the whole game hard crash! Doesn't that happen, like, a whole bunch when you try to find skips/etc for speedrunning?

actlly no, it doesn't crash, it jst kinda softlocks, hehe, which i mean, is kinda like crashing, bt not really. also, if I wanna make the savestate/Coordinate mod, I need the code for the game, and I can't pt the game into GMS2.0, so if yo wanna DM me it, that wold be awesome. my discord is: KidoOsu#5319

the game's code is inside various objects/instances in (a version I don't have anymore of) gamemaker's script editor. If there's some way to get a different version...like, whatever re-ordered code GMS converts it to to run the game off of (if that's how it actually works? dunno) I have no idea how that is done/acquired at all. Maybe look into how people mod old GMS games like Hotline Miami? 

Sorry about those soft locks! Yeah my platformers did that a lot I remember.