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Today things got weird.

I decided to swap out my art for some pictures of me in different outfits. The results are... disconcerting.




I did it as a joke, but I'm kind of in love with it. It actually works well for the main game, because you generally play zoomed out too far to see the details, and the different color outlines make it easy to identify different enemy types at a glance.

I also got the last few game systems implemented:

  • Stamina
  • Persisting progress across levels
  • UI for picking up items and Ammo
  • A weapon with a poison effect.
  • Added a few more enemy types

End of day 5, but it's effectively complete. However, it's still WAY too hard, and not particularly fun. So the next two days are trying to address that:

  • Adding some color commentary. It won't affect the gameplay, but it's an idea I had to go along with the gameshow theme that I think might be fun to write.
  • Game balance; I need to tweak things so the enemies aren't quite so brutal
  • Possibly add some more ways to evade enemies. Right now, it's easy to get cornered and beaten down, but a "shove" action might help a lot. Also, right now, once an enemy sees you, it chases you forever. I think I'll make it so they lose interest when the lose LoS.