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Yes, we would encourage you to submit your pitch for the game design challenge.

Sounds excellent, I appreciate it :)

At that time it might be helpful to share more details about your language, compiler, and engine with us so that we could become familiar with them.

The language is called “avdl” and its compiler is open-sourced here: avdl on Github. There are details on how to install it locally on the README file of that page. There are some builds available for some Linux Distros, but those might be a bit out of date currently.

I made an open source game that uses this language, called “Rue” which can be found here: Rue on Github. To compile it, navigate to the game’s root directory from the command line and execute the compiler by typing the following command (assuming “avdl” is installed):

avdl

This should build and output a build ready to use locally in avdl_build.

This game has automated builds using Github Actions, that are created using “avdl” behind the scenes. The most recent build action can be found here: Rue v1.0.1 builds on Github.

The Github actions show the steps to generate a build, I’ll most likely have a similar set up prepared for any new project, so anyone should be able to make amends on the project and have Github re-generate the builds, without having to install “avdl” locally.

This is of course only relevant after the pitch stage. Feel free to reach out if any more information is needed. Looking forward to exploring this challenge :)

Thank you for the information. We will certainly check it out.

Good luck!