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About wordcount rules, I've thought of an idea and I'm not sure how to count the words in a way that best fits the spirit of the jam.

Basically, there will be dynamic parts of the story that get filled by prompts. Eg. Starting the game with "You are [NAME], a [TITLE] of the [ORGANISATION]"

The idea is I'd have a prewritten list of words to fill in mad libs style. The user can reroll to get different sets of results until they find one they like. Potentially, I might even allow the text to be user edited, so it could roll you this result "You are Lloyd, a Captain of the Alliance" and the player might like most of that, but edit "Alliance" to "Federation".

The closest approximation feels like the text of branching choices, where each option does contribute to word count. But for the sake of clarification I'm confirming.

The sentence "You are ____, a ______ of the ______" is 6 words before the 3 blanks are filled. A filled sentence would be 9 words. Let's say, I had 5 names, 5 titles, and 5 organisations, in that case I would technically have to count this as 6 + 15, so 21 words, right? (in practice I'd be re-using lists of words for an economy of word usage, but just using a simple example here)

So my gut tells me, I would want to count this as 21 words, not 9. But please correct me if it makes more sense to count it as 9!

As a follow up, I assume that any user entered text would not contribute to word count. eg. if someone wrote in The Divided Galactic States for Organisation, that presumably doesn't affect my actual word count since it's being added to the game not by myself.

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Hi Gary!
This is a really exciting idea

Your gut is right. It's 21 words.

And any text entered by the player doesn't count against the word count, that's correct!

(+1)

Thanks for the answer! I'll plan accordingly ✏️

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I have a variation on this question. I like to give my players a choice of pronouns. They/she/he at a minimum. Would this mean that every time throughout the story I used a pronoun for the player character I'd have to count it as three words? If so, would that apply to conjugation too (she is, they are; he sits, they sit)?

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Hey, sorry I got back to you a bit late! I didn't get a notification as I think you replied to someone else's message (or maybe it got buried in all of the notifications of people joining the jam, either way I apologise!). Thankfully the jam hasn't started yet :)

Yeah, I'm afraid that your question would be the correct way to interpret the rule. 

I believe choices of pronouns are cool, so hopefully the below advice is useful. There are ways you'd be able to minimise how much it'd affect you game. Not extensive and just a collection of thoughts, so apply as you see fit:

  • Refer to the MC as much as possible with their name, using the pronouns only when it's important to the narrative.
  • Refer to the MC in 1st or 2nd person?
  • For regular verbs in the present you can always set up a variable that adds an "s" at the end of a verb if the pronouns chosen are "he" or "she". This wouldn't work for the verb "to be", but you can always avoid using it as much as possible!
  • Use verb tenses where there's not a difference when using any of the pronouns: He/She/They sat VS He/She sits and They Sit

Hope that helps!