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How about a set of levels where Lily finds another human (maybe the Kid?), and they both have separate key counts, and can be controlled individually like in Snipperclips?

Keyrings?

I've been trying to figure out what happens when two inventories touch one door. No ideas so far.

Also, if they touch at the same time, what if you make a artngvir qbbe (rot13)

I was thinking more of they got unys n xrl. Either method could cause problems.

For several reasons (above anything, the fact that I've already scoped out everything I want for the game), I'll not be putting this in the game. It sounds like a lot to handle from a code/behavior perspective...

Maybe he's stuck because he's afraid touching the keys will kill him.

Oh whoops I missed the new replies, this is understandable