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Hello there ! I tried Crab Raid Tactics yesterday and I liked it !!
I like the deck building part there is already a large variety of spells, cleaves, healing, melee, ranged skills so that you can mix for several games. 
I liked the design of the crabs and the clarity of your UI too.

Now, I wasn't able to select my crabs using 1 - 3 numpad, I don't know why but it simply did not select my units. So I drag and drop them and it's sometimes confusing. Since it's a bit slow to move your 3 crabs using drag and drop. 
I'm not entirely sure of which crab I am moving with that technique either. I saw you circled the "box" of the selected crab though, but I think I'd make it twinkle a little maybe. 

Now concerning the difficulty, I think it's a bit too easy. The game is an auto battler with a strategic side. And most of time the "brute force way" works. I think it would emphasize the strategic side if the mobs with telegraphed attacks came a bit sooner ! Maybe the squad "morale" should start at one and could be gained at the end of the waves ? Don't know ! 

Maybe the range spells ( ours ) should be faster. They often miss their target. 

This is an awesome work for now ! It could be very very cool with some other arenas, maybe one music or two in the background, maybe some little animations when crabs are moving... But I really enjoyed playing it !! Keep rocking !!

Thanks for the feedback, all good ideas!

Controls: they are supposed to be on number keys, not on numpad. I do need to have a proper intro that would present all control options.

Updated enemy art and a music track are both in the works! And I completely agree with the point about telegraphed attacks - that is indeed my plan, along with adding more random events and explaining the existing ones properly.

As for the difficulty - this information is very valuable right now, I've been tuning and re-tuning it back and forth recently, will be sure  to take all that into consideration while working on next updates!