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Devlog - March 4, 2023 (Backup from TIGSource)

There haven't been that much changes made to the game visually, mostly because I put my time in revamping various systems. I think the more I proceed in development, the more I find problem in places that I thought to be perfect. Some mechanics I ambitiously implemented turned out to make the game more confusing, not to mention annoying bugs.

One more page has been added to the briefing notes. It shows telephone numbers players can use to make calls. I initially thought about giving players only a few numbers and then let them find more numbers through playing, but scrapped it after finding out the idea goes against the design goal.

There are some rules that players have to know to play the game properly and one of them is the condition the criminal kills the target. In this game, the criminal's target will be killed if there's no one watching the two, and if the criminal is facing the target.

It was difficult to figure out how to inform players about this. One solution I came up with is this visual indicator you can see in the image above. This will not visible if there's someone watching, and visible if no one is watching. Also, it clarifies where the criminal is facing, which makes it easier to interpret the situation.

See you next time. Feel free to join my mailing list or wishlist the game on steam.