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I was a bit too worn out after submitting last night, so I forgot to post a final update.  

It is finished:

https://thegoatrodeo.itch.io/let-them-eat-cake

That was a hell of a week. I'm pretty happy with how things turned out. I had two goals for this challenge:

  • Actually finish a project
  • Try out a hybrid turn-base/real-time system (like Superhot or Wazhack)

I think I accomplished both of them.

Highlights:

  • Actually finishing a project feels great, instead of letting it become yet another abandoned project.
  • I really like the feel of the automatic pausing system I have in the game. I'm definitely going to bring that to a future project and explore it more.
  • I had a great time talking with people on the discord and watching everyone else's progress.
  • I just started using Godot a couple weeks ago, and this was my first real project with it. I'm glad I gave it a try, because I really like a lot of things about it. I'm definitely going to stick with it, rather than switching back to Unity for future projects.

Lowlights:

  • The game doesn't have nearly as much depth as I would have liked. This was partly due to me deciding to make it in 3D. Even though I used my existing engine, it wasn't built to support this type of direct player movement, so I ended up spending about a full day just on making collision detection and pathfinding work right. This cost me time that I would have rather spent adding more weapons and enemies.
  • I spent the last day chasing down crashing bugs. Once I built a retail build on the last day, I started encountering a lot of new crashes. These ended up being mostly due to me not understanding which operations are thread safe in Godot. I was able to fix it, but it was a bit of a scramble at the end to get things stable.

This was my first 7DRL, but I'm absolutely planning on doing it again next year. I'm also looking forward to spending the next week trying out other submissions.