Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Would you mind running https://zuluinuoe.itch.io/magnetic-drift-test for me? It's the same build, but with the console window enabled.

Show post...

The link 404s

Sorry.

Forgot to set it to public (can't do it right away for some reason).
Please try again

Show post...

The error seems to be that it uses an absolute path for a library you try to load.

 Error opening shared object "C:\\Users\\Zulu\\quicklisp\\dists\\quicklisp\\software\\cl-soil-release-quicklisp-f27087ce-git\\lib\\local_x64_libSOIL.dll"

Understood. I'll fix that immediately. Thanks so much for looking into this.

Show post...

No problem! The code looks promising for sure :)

Show post...

Oh, by the way, if you don't mind me asking, how did you get libffi working on windows?

Okay! Please try https://zuluinuoe.itch.io/magnetic-drift-test again.
It -should- work now. Needed to monkey-patch cl-soil to work around what seems to be a cffi 'feature'

And with regards to libffi, it's primarily configuring pkg-config correctly, which is a bit of a pain. If I remember correctly, I installed libffi through msys2, and then set up my PK_CONFIG_PATH. It was a bit ago, so I'll need to rediscover all the steps, especially since I'm trying to get an x86 build going.

Show post...

Inedeed, it works now! Although the window is a little small in the beginning, it can be expanded. But it works~

Thank you for the explanation of the libffi thing, ineed, it seems to be a pain to use on Windows..

Great. Thanks again for checking. The new version will be uploaded soon to the official entry. And I've upped the Window size.

And the main problem with libffi is more configuring it all such that your SBCL is able to run gcc, pkg-config, et all in the right environment (mingw). 

Actually, if you run SBCL from within a MinGW window it -should- all work. Though I'd be a little worried about getting `/msys/style/paths/`